I wanted to write up a little bit about the different Human Religions of Threshold. I'm sure I'll add more gods and faiths and cults, but enjoy this for now!Continue reading
To prepare for the arrival of our heroes in Easterton in a couple of weeks, I've prepared a quick history lesson about the city of Waterfalls. Enjoy!Continue reading
Most of the Aeron continent tells time by the Elven Emperica Calendarium, a hold over from the Elven Empericam that streched across the world.
The Year is marked by the solar eclipse, with a lunar eclipse at the Mid year. Each year is divided into 12 month, dictated by the new and full moon. Each month has 30 days.
Years are counted from the first death from age of elvenkind, “Anno Lapsum” or The Fall.
The current year is estimated at 10,014 AL. Time before the Fall is denoted as “Quitas Aetas,” or The Time of Life, counted backwards. It should be noted that seasons and months are not linked, creating a slipping calendar. This was not a proplem for the empire, given the Emperium’s tropical climate, but great care of seasonal prediction would have to be taken for planting and harvesting for colonies in more temperate zones.Continue reading
I've had some people asking about the world of THRESHOLD. I'm going to start a series of entries that give a little bigger picture of what's going on: details about the world that would take up too much time to really discuss in the show. First off: a map of the Aero Woods region of the Aeron continent. This shows a good idea of where the party has been thus far, and where they're going. I haven't filled in all the details yet, but that's how I like it. Enjoy!Continue reading
This article began as a player conflict at a Fate table. We were just practicing, learning the rules and teaching a new player for an upcoming RPG show we’re trying to develop, when something interesting happened. The Fate system is built upon the idea of applying descriptive “aspects” to things using your skills: an aspect being something that is true about the game. We were having a pretend fight between our characters and it was two vs. myself, which was fine, but there was still one player that hadn’t taken sides. One of my combatants, a fast-talking TV show host decided to use his Fast-talk skill to try and create the aspect of “believes Stephen’s gone crazy” on the hacker who hadn’t decided which side to take. Of course he succeeded because his character is built to be a fast-talker and created the aspect. This irked Kevin, the affected character’s player, however because this was the second time in recent games that his character had been manipulated into believing something that he did not necessarily want to. This turned into a rules discussion, (and we determined that we were playing the game very very wrong,) but it nonetheless left us with an interesting thought: how do we both preserve verisimilitude and player agency in RPG Storytelling?Continue reading
Behold! Our mega interview with Anton Torres from Fantasy Flight Games. We talk all their new announcements from Gen Con 2014 and believe me there are a lot.Continue reading
We took a tour of the Hirst Arts Castle Molds booth at GenCon this year. They make some of the most beautiful and detailed gaming terrain I've ever seen. You buy their silicon molds and you can make whatever you want.Continue reading
What happens when we vanish for weeks at a time? Apparently we come back with puppets and a review of a sweet new party game.
Stay tuned for more content as we gear up for comiccon (and totally don't vanish again, we promise!)Continue reading
There’s that ancient trope that all great adventures begin in a tavern. It’s so clichéd that you can start a campaign in a tavern, all tongue-in-cheek and get a few good laughs to break the ice at the start of a new session or with a new group and hardly catch any flack, even from seasoned players.
It’s not hard to see why the trope is popular. Liquor has been around FOREVER, so it can easily fit into any setting, and the use of such is pervasive within fantasy worlds. Imagine a dwarf without drops of ale in his beard. You can’t, can you? Ale and mead are staples of the genre itself. The tavern is such an easy place to assemble the party because almost everyone has a reason to be there. While the wizard won’t need a blacksmith, and the Fighter won’t even know where the Mage’s college is, both heroes can easily say their characters are wetting their whistles without straying to far from their character’s concept. But that’s sort of the problem with campaigns as a whole, isn’t it? How do you assemble your heroes into a cohesive party, especially when they have no earthly reason to do so?Continue reading
Greetings faithful followers! For those of you who noticed, there's been no classic Dungeons and Dragons updates from d6m or any posts from me whatsoever! Well, it's because I took a couple of weeks off to run play in Europe. However, I'm back and those of you who have been missing me for mad days now can relax. Lets hit it.Continue reading